<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="3.10.0">Jekyll</generator><link href="https://yawnfish.github.io/feed.xml" rel="self" type="application/atom+xml" /><link href="https://yawnfish.github.io/" rel="alternate" type="text/html" /><updated>2025-04-25T12:43:00+00:00</updated><id>https://yawnfish.github.io/feed.xml</id><title type="html">BlindCat Studio</title><subtitle>BlindCat Studio is an independent sole game developer in South Korea.</subtitle><entry><title type="html">Samsara is featured on Twitch!!!</title><link href="https://yawnfish.github.io/jekyll/update/2018/07/26/samsara-featured-twitch.html" rel="alternate" type="text/html" title="Samsara is featured on Twitch!!!" /><published>2018-07-26T00:00:00+00:00</published><updated>2018-07-26T00:00:00+00:00</updated><id>https://yawnfish.github.io/jekyll/update/2018/07/26/samsara-featured-twitch</id><content type="html" xml:base="https://yawnfish.github.io/jekyll/update/2018/07/26/samsara-featured-twitch.html"><![CDATA[<p><img src="/images/TwitchFeatured.png" alt="an image alt text" title="#1 Featured!" /></p>]]></content><author><name></name></author><category term="jekyll" /><category term="update" /><summary type="html"><![CDATA[]]></summary></entry><entry><title type="html">Samsara for Twitch is in review</title><link href="https://yawnfish.github.io/samsara/2018/07/16/samsara-for-twitch-in-review.html" rel="alternate" type="text/html" title="Samsara for Twitch is in review" /><published>2018-07-16T00:00:00+00:00</published><updated>2018-07-16T00:00:00+00:00</updated><id>https://yawnfish.github.io/samsara/2018/07/16/samsara-for-twitch-in-review</id><content type="html" xml:base="https://yawnfish.github.io/samsara/2018/07/16/samsara-for-twitch-in-review.html"><![CDATA[<p>Although I have an HTML5 version, porting to Twitch was a different challenge. First, it was hard for me to understand Twitch itself. :) Second, the development environment is insufficient and unstable. Last, there are many restrictions both client and server side.</p>

<p>Nevertheless, porting to Twitch Extension was a very good experience. Several Twitch technicians supported me in detail. Thanks to that guys, I could finish my job.</p>]]></content><author><name></name></author><category term="Samsara" /><summary type="html"><![CDATA[Although I have an HTML5 version, porting to Twitch was a different challenge. First, it was hard for me to understand Twitch itself. :) Second, the development environment is insufficient and unstable. Last, there are many restrictions both client and server side.]]></summary></entry><entry><title type="html">1.6.4 version released!</title><link href="https://yawnfish.github.io/jekyll/update/2018/06/30/version-1-6-4-released.html" rel="alternate" type="text/html" title="1.6.4 version released!" /><published>2018-06-30T00:00:00+00:00</published><updated>2018-06-30T00:00:00+00:00</updated><id>https://yawnfish.github.io/jekyll/update/2018/06/30/version-1-6-4-released</id><content type="html" xml:base="https://yawnfish.github.io/jekyll/update/2018/06/30/version-1-6-4-released.html"><![CDATA[<p>1.6.4 version for all platform except iOS is just released. It contains new Input System for 6x6 Infinite mode, Resource Optimization, Anti-alias for Desktop, Tutorial tunning, Match Checking indicator, etc.</p>

<p>Have fun with Samsara!</p>]]></content><author><name></name></author><category term="jekyll" /><category term="update" /><summary type="html"><![CDATA[1.6.4 version for all platform except iOS is just released. It contains new Input System for 6x6 Infinite mode, Resource Optimization, Anti-alias for Desktop, Tutorial tunning, Match Checking indicator, etc.]]></summary></entry><entry><title type="html">Update for size optimization</title><link href="https://yawnfish.github.io/jekyll/update/2018/06/27/update-for-optimization.html" rel="alternate" type="text/html" title="Update for size optimization" /><published>2018-06-27T00:00:00+00:00</published><updated>2018-06-27T00:00:00+00:00</updated><id>https://yawnfish.github.io/jekyll/update/2018/06/27/update-for-optimization</id><content type="html" xml:base="https://yawnfish.github.io/jekyll/update/2018/06/27/update-for-optimization.html"><![CDATA[<p>BGM is the biggest part of resources. To reduce its size dramatically, I removed lobby, tutorial, and result screen BGM. By this, resource size is almost half.</p>

<p>If you still want to listen other BGM of Samsara, download <a href="https://itunes.apple.com/app/samsara-stones-of-eternity/id1196258279">iOS</a> or <a href="https://play.google.com/store/apps/details?id=com.blindcatstudio.samsara">Android</a> version. <a href="https://blindcatstudio.itch.io/samsara">The desktop version</a> is also available. :)</p>]]></content><author><name></name></author><category term="jekyll" /><category term="update" /><summary type="html"><![CDATA[BGM is the biggest part of resources. To reduce its size dramatically, I removed lobby, tutorial, and result screen BGM. By this, resource size is almost half.]]></summary></entry><entry><title type="html">Two Inut Modes - Action and Puzzle</title><link href="https://yawnfish.github.io/jekyll/update/2018/06/24/two-input-modes.html" rel="alternate" type="text/html" title="Two Inut Modes - Action and Puzzle" /><published>2018-06-24T00:00:00+00:00</published><updated>2018-06-24T00:00:00+00:00</updated><id>https://yawnfish.github.io/jekyll/update/2018/06/24/two-input-modes</id><content type="html" xml:base="https://yawnfish.github.io/jekyll/update/2018/06/24/two-input-modes.html"><![CDATA[<p>Samsara’s input &amp; match checking process is most advanced and precise in match-three genre. It makes possible that game playing is super fast and simultaneous without any contradiction. But for the puzzle itself, traditional turn-based input system is preferred because users can make a complex combo by deep and logical thinking.</p>

<p>The 6x6 Infinite mode is designed not for ACTION but the PUZZLE itself. Drawcia, who is the world #1 6x6 player on Android, noticed me that current 6x6 Infinite mode’s input system is little confused. She designs a complex combo but not all this trying success because the ghost block doesn’t explode as expected occasionally. It’s because current input system for 6x6 Infinite mode is Action Mode.</p>

<p>In ACTION mode, you can input simultaneously, and it is kept by input buffer. Match checking process runs about LANDED tiles whenever a game state is not Idle. It is possible that dropping tiles have a different landing timing and it causes a failure of the combo.</p>

<p>So I changed 6x6 Infinite input system from ACTION to PUZZLE mode. In PUZZLE mode, user input is restricted as a turn-based and match checking process only performs at begin of Idle state.</p>

<p>Thanks to Drawcia. She tested and confirmed new input system. :)</p>]]></content><author><name></name></author><category term="jekyll" /><category term="update" /><summary type="html"><![CDATA[Samsara’s input &amp; match checking process is most advanced and precise in match-three genre. It makes possible that game playing is super fast and simultaneous without any contradiction. But for the puzzle itself, traditional turn-based input system is preferred because users can make a complex combo by deep and logical thinking.]]></summary></entry><entry><title type="html">Samsara for HTML5 is ready!</title><link href="https://yawnfish.github.io/jekyll/update/2018/06/20/samsara-html5-ready.html" rel="alternate" type="text/html" title="Samsara for HTML5 is ready!" /><published>2018-06-20T00:00:00+00:00</published><updated>2018-06-20T00:00:00+00:00</updated><id>https://yawnfish.github.io/jekyll/update/2018/06/20/samsara-html5-ready</id><content type="html" xml:base="https://yawnfish.github.io/jekyll/update/2018/06/20/samsara-html5-ready.html"><![CDATA[<p>Thanks to <a href="http://phaser.io/">Phaser</a>, <a href="http://kotlinlang.org/">Kotlin</a> and <a href="https://github.com/hiperbou/kotlin-phaser">kotlin-phaser</a>, I could finish hard work porting Samsara for HTML5. Kotlin’s crosspiling is an awesome feature you should experience!</p>

<p>As I’ve been developing Samsara using libGDX that can publish a project for Android, iOS, Desktop, and HTML5, I thought to port for HTML5 is a piece of cake. When I started the work, I realized libGDX doesn’t support Kotlin for HTML5! Only support JAVA project.</p>

<p>After some research, I found Kotlin’s javascript crosspiling and kotlin-phaser project. Unfortunately, it seemed there’re no developers use kotlin-phaser, it looked risky. But hiperbou, developer of kotlin-phaser, had done to port every example of Phaser so that I could make a decision.</p>

<p>Thank you hiperbou. You’ve done a great work!</p>]]></content><author><name></name></author><category term="jekyll" /><category term="update" /><summary type="html"><![CDATA[Thanks to Phaser, Kotlin and kotlin-phaser, I could finish hard work porting Samsara for HTML5. Kotlin’s crosspiling is an awesome feature you should experience!]]></summary></entry><entry><title type="html">End-User License Agreement (EULA)</title><link href="https://yawnfish.github.io/jekyll/update/2017/01/01/eula.html" rel="alternate" type="text/html" title="End-User License Agreement (EULA)" /><published>2017-01-01T00:00:00+00:00</published><updated>2017-01-01T00:00:00+00:00</updated><id>https://yawnfish.github.io/jekyll/update/2017/01/01/eula</id><content type="html" xml:base="https://yawnfish.github.io/jekyll/update/2017/01/01/eula.html"><![CDATA[<h2 id="end-user-license-agreement-eula-of-samsara---stones-of-eternity">End-User License Agreement (EULA) of Samsara - Stones of Eternity</h2>
<p>This End-User License Agreement (“EULA”) is a legal agreement between you and BlindCat Studio</p>

<p>This EULA agreement governs your acquisition and use of our Samsara - Stones of Eternity software (“Software”) directly from BlindCat Studio or indirectly through a BlindCat Studio authorized reseller or distributor (a “Reseller”).</p>

<p>Please read this EULA agreement carefully before completing the installation process and using the Samsara - Stones of Eternity software. It provides a license to use the Samsara - Stones of Eternity software and contains warranty information and liability disclaimers.</p>

<p>If you register for a free trial of the Samsara - Stones of Eternity software, this EULA agreement will also govern that trial. By clicking “accept” or installing and/or using the Samsara - Stones of Eternity software, you are confirming your acceptance of the Software and agreeing to become bound by the terms of this EULA agreement.</p>

<p>If you are entering into this EULA agreement on behalf of a company or other legal entity, you represent that you have the authority to bind such entity and its affiliates to these terms and conditions. If you do not have such authority or if you do not agree with the terms and conditions of this EULA agreement, do not install or use the Software, and you must not accept this EULA agreement.</p>

<p>This EULA agreement shall apply only to the Software supplied by BlindCat Studio herewith regardless of whether other software is referred to or described herein. The terms also apply to any BlindCat Studio updates, supplements, Internet-based services, and support services for the Software, unless other terms accompany those items on delivery. If so, those terms apply.</p>

<h3 id="license-grant">License Grant</h3>
<p>BlindCat Studio hereby grants you a personal, non-transferable, non-exclusive licence to use the Samsara - Stones of Eternity software on your devices in accordance with the terms of this EULA agreement.</p>

<p>You are permitted to load the Samsara - Stones of Eternity software (for example a PC, laptop, mobile or tablet) under your control. You are responsible for ensuring your device meets the minimum requirements of the Samsara - Stones of Eternity software.</p>

<p>You are not permitted to:</p>

<ul>
  <li>Edit, alter, modify, adapt, translate or otherwise change the whole or any part of the Software nor permit the whole or any part of the Software to be combined with or become incorporated in any other software, nor decompile, disassemble or reverse engineer the Software or attempt to do any such things</li>
  <li>Reproduce, copy, distribute, resell or otherwise use the Software for any commercial purpose</li>
  <li>Allow any third party to use the Software on behalf of or for the benefit of any third party</li>
  <li>Use the Software in any way which breaches any applicable local, national or international law</li>
  <li>Use the Software for any purpose that BlindCat Studio considers is a breach of this EULA agreement</li>
</ul>

<h3 id="intellectual-property-and-ownership">Intellectual Property and Ownership</h3>
<p>BlindCat Studio shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of BlindCat Studio.</p>

<p>BlindCat Studio reserves the right to grant licences to use the Software to third parties.</p>

<h3 id="termination">Termination</h3>
<p>This EULA agreement is effective from the date you first use the Software and shall continue until terminated. You may terminate it at any time upon written notice to BlindCat Studio.</p>

<p>This EULA was created by eulatemplate.com for Samsara - Stones of Eternity</p>

<p>It will also terminate immediately if you fail to comply with any term of this EULA agreement. Upon such termination, the licenses granted by this EULA agreement will immediately terminate and you agree to stop all access and use of the Software. The provisions that by their nature continue and survive will survive any termination of this EULA agreement.</p>

<h3 id="governing-law">Governing Law</h3>
<p>This EULA agreement, and any dispute arising out of or in connection with this EULA agreement, shall be governed by and construed in accordance with the laws of Korea, Republic of.</p>]]></content><author><name></name></author><category term="jekyll" /><category term="update" /><summary type="html"><![CDATA[End-User License Agreement (EULA) of Samsara - Stones of Eternity This End-User License Agreement (“EULA”) is a legal agreement between you and BlindCat Studio]]></summary></entry></feed>